Reelblade is a first-person “fishing/fighting” game. It offers a tactile and immersive experience with the use of a unique morphable controller to switch between fishing and fighting modes. Gameplay consists of using the morphable controller’s fishing mode to fish up sea monsters. With the press of a button, the controller changes into a sword, allowing the player to battle with the monster.
Reelblade’s gameplay, incorporating the morphable controller, has been deliberately designed to blur the line between game, game controller, toy and prop. In-game changes in weapon mode is directly reflected by an actual physical transformation of the controller.
When enabling ‘Sword mode’, the controller would literally assume the shape of a sword, giving the player a sense of real world weight and tactile feedback that is unparalleled by most motion-controlled games in the market.
Immersive Tactile Gameplay
Intuitive man-machine interface that removes almost all layers of abstraction between game interface and real world actions.
Unique morphable controller that is able to transit into a variety of forms